Rules for Silver Bullet Racing

     

 

 

1)      Nextel Busch Series. GNS-CTS Mod

2)      The race length will be 30%.  Tire ware will be 2x.

3)      Season races are held Monday & Thursday evenings at 8:00 p.m. Practice will start at 6:30, Qualifying will start promptly at 8:00p. Once Qualify has started the field is set.

4)      For a no show, there will be provisional points of last place points less 5 penalty points. 20 Points the same as a 24th place finish.

5)      In order to create a fun race environment for all participants, a “No   F-Bomb” rule has been added.  Anyone caught dropping the “F-Bomb” or his “Mothers Bomb” will be subject to a 5 point penalty from there Point Standings!  Smaller insignificant words are not encouraged but will not hold a penalty.

6)      Once the green flag has been dropped for the race, every car must make a full lap around the track without a wreck.  If lap 1 has a wreck before every car has crossed the start/finish line, the race will be restarted.  If every car has made a full lap, there will be no restarts.  After 3 restarts we will go to a single file format. This is the last attempt, it is what it is on this last try, No more restarts.  2 Laps for restrictor plate tracks. Daytona, Talladega, Chicagoland, Michigan, M&M, Coca Cola. The wreck must be a wreck that causes damage to cars or loses the draft for restrictor plate tracks.

7)      If any participant has an internet failure or a computer malfunction during the course of the race, this is considered a mechanical failure, if you can rejoin and finish, please do so, you will not get your laps back. If you cannot rejoin it will be a DNF with no penalty points.

8)      Causing a wreck, if you are the cause of a wreck you will receive 1 point penalty. If it is determine that it was just a racing incident, there will be no penalty points. A wreck is defined as an action on your part that causes another car to lose significant ground on the field, or to cause damage to the other car or cars. Cause and effect ruling. Everyone is welcome and encouraged to stay on after the race and break down wrecks, your input is welcome. If you are possibly the cause of the wreck, then you have no vote on who gets that point. We will be using progressive penalty points, second caution of the race you will be charged 5 points, Third caution of the race you will be charged 10 points, Fourth caution of the race you will be charge 20 points. No caution no penalty does not apply to the last lap of the race or last lap of a segment or Green White Checker finish,  driving to aggressively under caution and causing a wreck will be accessed for penalty points just like other wrecks. Causing a wreck after a caution has came out or racing back to the line, may be accessed with a penalty just like bringing out a caution.

9)      Pit Lane Issues, Pit row can win or lose a race faster than anything, just like a wreck, if you cause an incident on pit row, you may receive 1 penalty point, after the race the admins will review, if they determine you was at fault you will receive a 1 point penalty. Nascar rules, you are only allowed to drive through a maximum of 3 pit boxes before your box and one box after your box. Stay to the far right line while driving down pit row to allow room for cars entering and leaving pit boxes. Maintain control of your car, if you are out of control then you are the cause for the incident. Pit Road penalties will be access on their own and will not apply to the standard Caution causing penalties, unless it brings out a caution. Each pit road incident will be 1 penalty point.

10)  There will be double file restarts on restrictor plate tracks only. See Double File Restart rules below. When starting the race or starting after a yellow, Single File restarts, everyone needs to just hold your position until after the first corner turns 1 & 2, the cars in front of you earned that position and deserves to at least be able to maintain that position for one complete turn. The only time you should go ahead and go around the cars in front of you would be if they are damaged and off the pace, have gear issues or get a very bad start, or take the first corner badly, if you cannot make the pass on the first curve or even the second curve without making contact or causing a wreck then wait until a time when you can. Remember penalty points if you cause a wreck. If you make or attempt to make a pass before we exit turn two and are on the back stretch, this will be reviewed and if agreed by the admins that you passed and should not have, you will receive a 1 point penalty, Second offence you will be penalized another 5 points, just like causing wreck, these points will escalate, 1,5,10,20. Stay in your position until after the turn 2. Staggering positions on the restart can help with the restart accordion effect.

11)  There will be no intentional passing below the yellow line or apron, passing on the apron during a wreck is fine avoiding other cars. Penalty will be a Black Flag at the time of the pass or a one lap penalty at the end of the race, in case it is not caught during the race. This will be strictly enforced on restrictor plate tracks with a yellow apron line. Both left side tires over the line are considered over the line, if you have to complete the pass, give back that position as soon as it is safe to not cause a wreck, failure to give back the position will earn the penalty.

12)  Stage racing, at a predetermined lap in the race, the admin will throw a yellow flag, causing a caution, all racers should race back to the line, the winner of the stage will receive 1 bonus point. After the leaders cross the start finish line an admin will throw a Yellow flag , Race back to the line. Listen to your spotter, if the caution comes out before you cross the line, the game may freeze your position. Listen to your spotter. 

 

 

Penalties and Black Flags

 

Penalties and Black Flags can take you out of a race as much as a wreck.

To keep from opening up Pandora’s box for clearing black flags, the admins will only clear black flags for a minimal select few of conditions. We have as of this season still never found the game to give a black flag when it wasn’t deserved.

1.      Getting a Black Flag on a restart either single file or double fill restarts, will be cleared.  Announce #99 Black, and an admin will clear your black flag.

2.      Black Flags due to Wave around procedure will be cleared.

3.   Speeding down Pit road to avoid a wreck, this can be tricky, if the admins determine that this was unnecessary and was done to improve track position, you will be penalized with a Black flag on the first lap of your next race.

4.      These are the only black flags that will be cleared by an admin, all other black flags will need to be cleared via the proper game procedure, listen to you spotter.

5. Sometimes a caution can come out at really bad timing, catching cars in the pits, confusing the line ups, causing multiple cars to be black flagged, if 4 or more cars are blacked flagged due to a cluster situation, the admins will clear these blacks on the restart. Laps will NOT be added,

 

 

 

 

Lucky Dog & Wave Arounds

 The first eligible car a lap or more down will continue to earn one lap back following a caution, which is known as the "free pass” (Lucky Dog). The "free pass" (Lucky Dog) will remain in effect the entire race. Including GWC.

Lap down cars choosing to remain on the track without pitting will be "waved around" the Pace car and will restart the race in respective track position, thus picking up a lap to the leader. This will also remove lapped cars from behind the pace car, allowing the leaders to take the green without interference. Until 10 to go. If the caution comes out with 10 or less to go, then there will be no wave arounds.

If we are going to go green with Under 5 to go ALL Lap down cars must pit when the pit opens for lap cars, allowing the leaders to take the green without interference. Includes green, white, checker.

Caution on lap 11, wave around, Caution on Lap 10 NO wave around. Caution comes out race back to the line, 10 to go after you cross the line wave around YES, 9 to go after you cross the line wave around NO,

Procedure for Lucky Dogs, You MUST pit on your designated lap NOT with lead lap cars. (except Road of Steel) If you pit with lead lap cars, you will be required to pit again on the next lap. Lucky Dogs can pit & get gas & tires. Lucky Dog cannot stay out during the caution, Lucky Dog must pit going to the back of the pack, giving up your track position is the price to pay for the Free Lap.

When we go Green our admins will add a lap to the Lucky Dog. Follow all rules as we will NOT clear a black flag for the Lucky Dog, we will only add a Lap. Do not speed or incur any other penalty, just pit on your designated lap. Anyone pitting on the same lap or after the lucky dog may give up track position to the lucky dog, speeding to get an End of Longest Line penalty is not required.

Procedure for Wave arounds, stay on the track in your designated position, when the lights go out for the one to go, pass anyone in front of you on the HIGH SIDE Announcing into your MIC " Wave Around Passing High" and come around to the back of the field. When we go green an admin will clear your black Flag for passing the Pace Car.

At times We may have to call a Special "Wildcats Green caution" depending on the Track and the number of black Flags we have to clear. A Green caution procedure is, when the race goes green, the field will maintain pace speed and stay inline so that the admins can add laps to the lucky dog and clear black flags for wave arounds, This is to be fare to our admins because they are racing admins. When the Race leader comes to the start finish line we will resume racing. Again no wave arounds under 10 to go. On Road course do NOT wait for the one to go, speed down pit road to get a speeding penalty go ahead and pass the field to get your lap, this should give you an end of the longest line penalty to put you in the back of the field. Admins will clear your black flag.

 

 

 Green-White-Checker Race Finishes

We will use Green-White-Checker format for race finishes when conditions call for it. If the caution Yellow Flag comes out on the last lap of the race, meaning the leader has taken the white flag and crossed the start / finish line. The field should race back to the finish line and the race is officially over. If the caution comes out before the leader crosses the start finish and the Race ends while we are under a caution following the pass car, then we will institute the Green-White-Checker rule. The field will continue around the track at Pace speed in standard restart formation. Cars that are not on the lead lap are required to drive through pit lane and stop in your pit box, putting them at the back of the starting grid. Whether you take tires or gas is up to you, but you must stop in your box. After we take the Checker Flag, we will do one more Caution Lap, then when the car in the Pole position reaches the start finish line we will go GREEN. When we come around to the start finish line, the field will take the white flag, when we reach the start finish line the next time we will take the checker flag. This will now be the official finishing order of the race. There will be no jumping the restart, any wrecks caused during the Green-White-Checker will be reviewed for Penalty points. There will only be one attempt of the Green, White Checker due to fuel issues and no Yellow flags, due to the game thinks the race is over. We will use Double File restarts for all Green White Checkers. Wrecks during GWC will be the same as other penalties if you cause a car to lose positions, then you will be access a penalty, no harm, no penalty, since there will be no cautions, it is the same as racing to the line as if the caution was already out.

 

 Double File restarts

 We will have double file restarts on select tracks.

Restarts after a caution the race leader will restart with his choice of lanes, inside or outside lane. The second-place driver would then restart next to the leader. Drivers in odd number positions (third, fifth, seventh places, etc.) will restart on the inside lane, while drivers in even number positions (fourth, sixth, eighth places, etc.) will restart on the outside. All restarts will use the same format regardless of the number of laps remaining in the race. Black flags caused by double file restarts will be cleared. State your car # and Black Flag.

The first-place driver will continue to control the timing of restarts in a designated zone on the track. Likewise, cars are to stay in line until they reach the start/finish line or risk Black Flags. The no passing before the first curve rule will be eliminated.

 

We will have double file restarts on these tracks, Daytona, Coca Cola, Talladega, M&M. Michigan, Chicagoland

 

 

Restarts for Green, White, Checker and wildcat Green cautions

 

Every Driver will follow standard restart procedures, Drivers need to watch the race leader and when the race leader touches the start finish line we will go GREEN. Race leader will not push his gas until he contacts the line, no more counting down. No jumping restart. Race Leader should announce "GREEN GREEN GREEN."

 

 

Chase Format

After 26 “regular season” races, All drivers total points will be washed clean and all Drivers reset to zero, Plus play off points. Normal scoring applies during the Chase; All drivers that have run a minimum of 13 or 50% regular season races will make the Chase.  All races in the Chase will be ran with Cautions Turned ON. Except maybe Papyrus and Road of Steel.

The Top 5 drivers from the 26 regular season races will pick the 10 Chase Tracks, Winner of the regular season will pick Track for Race #1 and Race #6, Second place in the regular season with pick Track for Chase race #2 and Race #7 and so on. Pick the track and where in the order it will be placed. The winner of the regular season can defer his pick to the 5th and 10th pick if he wants to.

Example, regular season winner, selects Kansas as race #10.

There can be no duplicates of venues; the Chase will be 10 Different venues.

In case of regular season points ties, the tie breaker will be the AVFP from the points standing page, the best or lowest Average Finishing Position will win the spot.

 

Drivers will receive a bonus of 2 Chase points for each win during the regular season. Daytona Duals winners will receive 1 point for the wins.

Drivers will receive a bonus of 1 Chase point for each segment win during the regular season.

Members of the winning Team will receive a bonus of 2 Chase points for the season Team win.

Plus the top 10 drivers of the regular season will also receive Chase bonus points of:

1st Place receives 15 Chase points

2nd Place receives 10 Points

3rd place receives 8 Points

4th = 7

5th = 6

6t h = 5

7th = 4

8th = 3

9th = 2

10 = 1

 

THE SEEDING

All drivers that qualify for the Chase starts with Zero points, Plus Chase Play Off Points from Regular season, Consisting of two points for each win, 1 point for each segment win earned during the first 26 regular-season races plus points earned for Top ten regular season finishing position, plus Team points.

After the results of the regular season 26 races, all drivers will be separated into two (2) groups, A & B 50% of the field into Group A and 50% into Group B

Group A will compete for the Championship Race spots with group A drivers only.

Group B will compete with Group B only.

The top 4 drivers from Group A will race in the Championship Race for the Trophy.

The top 2 drivers from Group B will race in the Championship Race for the Trophy.

A minimum of 6 racers will then compete in the final race for the coveted Trophy.

Winning a race in any of the 9 Chase Races guarantees you a spot in the final race.

Winning a race will not knock out a top 4 or top 2 points finishers from their spots.

But will add to the total of racers in the Championship race if that race winner does not finish in any of the 6 points spots.

To qualify for the Championship race, you must participate in a minimum of 5 Chase races.

Example:

Top 4 points finishers from Group A makes the final Race

Top 2 points finishers from Group B makes the final Race.

 2 Drivers that are not in these 6 spots won races in the Chase.

That would give us 8 drivers that could win the Chase Trophy.


SILVER BULLET CHAMPIONSHIP

The highest finisher among the Chase finalists will win the Silver Bullet Championship and hold the Trophy for that year.

 

Points note: In all but the final race, Standard Scoring will apply, Bonus points, for Lead Lap, Most lead, Pole, Segment and also Penalty Points will still be awarded. However, at the Silver Bullet Championship, the Chase drivers will start the race tied and there will be no bonus points for laps led, etc. The highest finisher among that group will be the champion.

 

 

Rules not covered

For rules not cover here, we will do everything possible to follow real Nascar rules. If we don’t have something covered, our admins will make a judgment call during the race, right or wrong, we will do our best to make the correct call and be as fair as possible.

 

Points system

* The race winner receives three bonus points. Plus $1 in winnings

* Any driver who leads a lap during a race receives one bonus point.*

* The driver who leads the most laps receives an additional one bonus point.*

* Getting the Poll will receive 2 bonus points. Plus $1 in winnings

* The Winer of the Stage receives 1 bonus point

* DNF-No Show will receive 20 Provisional Points or a 24th place finish.

* DNF due to wreck and or Internet/computer failures will receive your finishing order points

 

Point System

NASCAR National Series

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Finish

Points

 

Finish

Points

 

Finish

Points

 

Finish

Points

 

Finish

Points

1

43

 

11

33

 

21

23

 

31

13

 

41

3

2

42

 

12

32

 

22

22

 

32

12

 

42

2

3

41

 

13

31

 

23

21

 

33

11

 

43

1

4

40

 

14

30

 

24

20

 

34

10

 

 

 

5

39

 

15

29

 

25

19

 

35

9

 

 

 

6

38

 

16

28

 

26

18

 

36

8

 

 

 

7

37

 

17

27

 

27

17

 

37

7

 

 

 

8

36

 

18

26

 

28

16

 

38

6

 

 

 

9

35

 

19

25

 

29

15

 

39

5

 

 

 

10

34

 

20

24

 

30

14

 

40

4

 

 

 

 

Teams Points

 Each Team can have up to 6 members. However, only

 The first 3 will score points per race. Team points will be the sum of the 3 three team members race points.  The program assigns points to the first 10 positions using the following scale: 15,12,10,8,6,5,4,3,2,1. The members of the winning team will receive 5 points for the first round of the Chase.

 

 

Rookies   ROTY Rookie of the Year

ROTY points are calculated in a scale from 10 to 1.    10 for first, 9 for Second, 8 for third, considering only the rookies. This accounts for all races. Zero provisional points for no-show. Rookie points will not reset for the chase.

Caution causing penalty point deductions on rookie point system will be, your first caused caution you will be penalized "No Point deduct"  Your second caution caused you will be charged 1 Penalty point, Third caution 3 points, fourth caution 5 points.

1 Caution - 0 point

2 Caution - 1 point

3 Caution - 3 points

4 Caution - 5 points

Second Year Rookies “Sophomore Season”

Same points as above for ROTY, but only counts for second year racers.

ROTY and Second Year Rookies will receive a Trophy for them to keep.

 

In case of a tie, the tie breaker will be the Driver with the best 36 race average finish. Add up the finish position of all 36 races then divide that by 36 for the season average finish.

 

 

 

 

Regular season winner will receive the Season winner traveling trophy until he is de-throne

Chase winner will receive the traveling Chase winner trophy until he is de-throne.

 

 

 

  

 

 Remember, this is for FUN!!!