Rules for Silver Bullet Racing
1) Nextel
Busch Series. GNS-CTS Mod
2) The
race length will be 30%. Tire ware will be 2x.
3) Season
races are held Monday & Thursday evenings at 8:00 p.m. Practice will start at
6:30, Qualifying will start promptly at 8:00p. Once Qualify has started the
field is set.
4) For
a no show, there will be provisional points of last place points less 5 penalty
points. 20 Points the same as a 24th place finish.
5) In
order to create a fun race environment for all participants, a “No
F-Bomb” rule has been added. Anyone caught dropping the “F-Bomb” or his
“Mothers Bomb” will be subject to a 5 point penalty from there Point Standings!
Smaller insignificant words are not encouraged but will not hold a penalty.
6) Once
the green flag has been dropped for the race, every car must make
a full lap around the track without a
wreck.
If lap 1 has a
wreck
before every car has crossed the start/finish line, the race will be restarted.
If every car has made a full lap, there will be no restarts.
After 3 restarts we will go to a single
file format. This is the last attempt, it is what it is on this last try, No
more restarts. 2 Laps for restrictor plate tracks. Daytona, Talladega,
Chicagoland, Michigan, M&M, Coca Cola. The
wreck
must be a
wreck that causes damage to cars or loses the draft for restrictor plate tracks.
7) If
any participant has an internet failure or a computer malfunction during the
course of the race, this is considered a mechanical failure, if you can rejoin
and finish, please do so, you will not get your laps back. If you cannot rejoin
it will be a DNF with no penalty points.
8) Causing
a wreck, if you are the cause of a wreck you will receive 1 point penalty. If it
is determine that it was just a racing incident, there will be no penalty
points. A wreck is defined as an action on your part that causes another car to
lose significant ground on the field, or to cause damage to the other car or
cars. Cause and effect ruling. Everyone is welcome and encouraged to stay on
after the race and break down
wrecks, your input is welcome. If you are possibly the cause of the wreck, then
you have no vote on who gets that point.
We will be using progressive penalty points, second caution of the race you will
be charged 5 points, Third caution of the race you will be charged 10 points,
Fourth caution of the race you will be charge 20 points. No caution no penalty
does not apply to the last lap of the race or last lap of a segment or Green
White Checker finish, driving to aggressively under caution and causing a
wreck will be accessed for penalty points just like other wrecks. Causing a
wreck after a caution has came out or racing back to the line, may be accessed
with a penalty just like bringing out a caution.
9) Pit
Lane Issues, Pit row can win or lose a race faster than anything, just like a
wreck, if you cause an incident on pit row, you may receive 1 penalty point,
after the race the admins will review, if they determine you was at fault you
will receive a 1 point penalty. Nascar rules, you are only allowed to drive
through a maximum of 3 pit boxes before your box and one box after your box.
Stay to the far right line while driving down pit row to allow room for cars
entering and leaving pit boxes. Maintain control of your car, if you are out of
control then you are the cause for the incident. Pit Road penalties will be
access on their own and will not apply to the standard Caution causing
penalties, unless it brings out a caution. Each pit road incident will be 1
penalty point.
10) There
will be double file restarts on restrictor plate tracks only. See Double File
Restart rules below. When starting the race or starting after a yellow, Single
File restarts, everyone needs to just hold your position until after the first
corner turns 1 & 2, the cars in front of you earned that position and deserves
to at least be able to maintain that position for one complete turn. The only
time you should go ahead and go around the cars in front of you would be if they
are damaged and off the pace, have gear issues or get a very bad start, or take
the first corner badly, if you cannot make the pass on the first curve or even
the second curve without making contact or causing a wreck then wait until a
time when you can. Remember penalty points if you cause a wreck. If you make or
attempt to make a pass before we exit turn two and are on the back stretch, this
will be reviewed and if agreed by the admins that you passed and should not
have, you will receive a 1 point penalty, Second offence you will be penalized
another 5 points, just like causing wreck, these points will escalate,
1,5,10,20. Stay in your position until after the turn 2. Staggering positions on
the restart can help with the restart accordion effect.
11) There
will be no intentional passing below the yellow line or apron, passing on the
apron during a wreck is fine avoiding other cars. Penalty will be a Black Flag
at the time of the pass or a one lap penalty at the end of the race, in case it
is not caught during the race. This will be strictly enforced on restrictor
plate tracks with a yellow apron line. Both left side tires over the line are
considered over the line, if you have to complete the pass, give back that
position as soon as it is safe to not cause a wreck, failure to give back the
position will earn the penalty.
12) Stage
racing, at a predetermined lap in the race, the admin will throw a yellow flag,
causing a caution, all racers should race back to the line, the winner of the
stage will receive 1 bonus point. After the leaders cross the start finish line
an admin will throw a Yellow flag , Race back to the line. Listen to your
spotter, if the caution comes out before you cross the line, the game may freeze
your position. Listen to your spotter.
Penalties and Black Flags
Penalties and Black Flags can take you out of a race as much as a wreck.
To keep from opening up Pandora’s box for clearing black flags, the admins will only clear
black flags for a minimal select few of conditions. We have as of this season
still never found the game to give a black flag when it wasn’t deserved.
1. Getting
a Black Flag on a restart either single file or double fill restarts, will be
cleared. Announce #99 Black, and an admin will clear your black flag.
2. Black
Flags due to Wave around procedure will be cleared.
3. Speeding down Pit road to avoid a wreck, this can be tricky, if
the admins determine that this was unnecessary and was done to improve track
position, you will be penalized with a Black flag on the first lap of your next
race.
4. These
are the only black flags that will be cleared by an admin, all other black flags
will need to be cleared via the proper game procedure, listen to you spotter.
5. Sometimes a caution can come out at really bad timing, catching cars in the
pits, confusing the line ups, causing multiple cars to be black flagged, if 4 or
more cars are blacked flagged due to a cluster situation, the admins will clear
these blacks on the restart. Laps will NOT be added,
Lucky Dog & Wave Arounds
The first eligible car a lap or more down will continue to earn one lap back
following a caution, which is known as the "free pass” (Lucky Dog). The "free
pass" (Lucky Dog) will remain in effect the entire race. Including GWC.
Lap down cars choosing to remain on the track without pitting will be "waved
around" the Pace car and will restart the race in respective track position,
thus picking up a lap to the leader. This will also remove lapped cars from
behind the pace car, allowing the leaders to take the green without
interference. Until 10 to go. If the caution comes out with 10 or less to go,
then there will be no wave arounds.
If we are going to go green with Under 5 to go ALL Lap down cars must pit when
the pit opens for lap cars, allowing the leaders to take the green without
interference. Includes green, white, checker.
Caution on lap 11, wave around, Caution on Lap 10 NO wave around. Caution comes
out race back to the line, 10 to go after you cross the line wave around YES, 9
to go after you cross the line wave around NO,
Procedure for Lucky
Dogs, You MUST pit on your designated lap NOT with lead lap cars. (except
Road of Steel) If you pit with lead lap cars, you will be required to pit again
on the next lap. Lucky Dogs can pit & get gas & tires. Lucky Dog cannot stay out
during the caution, Lucky Dog must pit going to the back of the pack, giving up
your track position is the price to pay for the Free Lap.
When we go Green our admins will add a lap to the Lucky Dog. Follow all rules as
we will NOT clear a black flag for the Lucky Dog, we will only add a Lap. Do not
speed or incur any other penalty, just pit on your designated lap. Anyone
pitting on the same lap or after the lucky dog may give up track position to the
lucky dog, speeding to get an End of Longest Line penalty is not required.
Procedure for Wave
arounds, stay on the track in your designated position, when the lights go
out for the one to go, pass anyone in front of you on the HIGH SIDE Announcing
into your MIC " Wave Around Passing High" and come around to the back of the
field. When we go green an admin will clear your black Flag for passing the Pace
Car.
At times We may have to call a Special "Wildcats Green caution" depending on the
Track and the number of black Flags we have to clear. A Green caution procedure
is, when the race goes green, the field will maintain pace speed and stay inline
so that the admins can add laps to the lucky dog and clear black flags for wave
arounds, This is to be fare to our admins because they are racing admins. When
the Race leader comes to the start finish line we will resume racing. Again no
wave arounds under 10 to go. On Road course do NOT wait for the one to go, speed
down pit road to get a speeding penalty go ahead and pass the field to get your
lap, this should give you an end of the longest line penalty to put you in the
back of the field. Admins will clear your black flag.
Green-White-Checker Race Finishes
We will use Green-White-Checker format for race finishes when conditions call
for it. If the caution Yellow Flag comes out on the last lap of the race,
meaning the leader has taken the white flag and crossed the start / finish line.
The field should race back to the finish line and the race is officially over.
If the caution comes out before the leader crosses the start finish and the Race
ends while we are under a caution following the pass car, then we will institute
the Green-White-Checker rule. The field will continue around the track at Pace
speed in standard restart formation. Cars that are not on the lead lap are
required to drive through pit lane and stop in your pit box, putting them at the
back of the starting grid. Whether you take tires or gas is up to you, but you
must stop in your box. After we take the Checker Flag, we will do one more
Caution Lap, then when the car in the Pole position reaches the start finish
line we will go GREEN. When we come around to the start finish line, the field
will take the white flag, when we reach the start finish line the next time we
will take the checker flag. This will now be the official finishing order of the
race. There will be no jumping the restart, any wrecks caused during the
Green-White-Checker will be reviewed for Penalty points. There will only be one
attempt of the Green, White Checker due to fuel issues and no Yellow flags, due
to the game thinks the race is over. We will use Double File restarts for all
Green White Checkers. Wrecks during GWC will be the same as other penalties if
you cause a car to lose positions, then you will be access a penalty, no harm,
no penalty, since there will be no cautions, it is the same as racing to the
line as if the caution was already out.
Double File restarts
We will have double file restarts on select tracks.
Restarts after a caution the race leader will restart with his choice of lanes,
inside or outside lane. The second-place driver would then restart next to the
leader. Drivers in odd number positions (third, fifth, seventh places, etc.)
will restart on the inside lane, while drivers in even number positions (fourth,
sixth, eighth places, etc.) will restart on the outside. All restarts will use
the same format regardless of the number of laps remaining in the race. Black
flags caused by double file restarts will be cleared. State your car # and Black
Flag.
The first-place driver will continue to control the timing of restarts in a
designated zone on the track. Likewise, cars are to stay in line until
they reach the start/finish line or risk Black Flags. The no passing before the
first curve rule will be eliminated.
We will have double file restarts on these tracks, Daytona, Coca Cola,
Talladega, M&M. Michigan, Chicagoland
Restarts for Green, White, Checker and wildcat Green cautions
Every Driver will follow standard restart procedures, Drivers need to watch the
race leader and when the race leader touches the start finish line we will go
GREEN. Race leader will not push his gas until he contacts the line, no more
counting down. No jumping restart. Race Leader should announce "GREEN GREEN
GREEN."
Chase Format
After 26 “regular season” races, All drivers total points will be washed clean
and all Drivers reset to zero, Plus play off points. Normal scoring applies
during the Chase; All drivers that have run a minimum of 13 or 50% regular
season races will make the Chase. All races in the Chase will be ran with
Cautions Turned ON. Except maybe Papyrus and Road of Steel.
The Top 5 drivers from the 26 regular season races will pick the 10 Chase
Tracks, Winner of the regular season will pick Track for Race #1 and Race #6,
Second place in the regular season with pick Track for Chase race #2 and Race #7
and so on. Pick the track and where in the order it will be placed. The winner
of the regular season can defer his pick to the 5th and 10th pick
if he wants to.
Example, regular season winner, selects Kansas as race #10.
There can be no duplicates of venues; the Chase will be 10 Different venues.
In case of regular season points ties, the tie breaker will be the AVFP from the
points standing page, the best or lowest Average Finishing Position will win the
spot.
Drivers will receive a bonus of 2 Chase points for each win during the regular
season. Daytona Duals winners will receive 1 point for the wins.
Drivers will receive a bonus of 1 Chase point for each segment win during the
regular season.
Members of the winning Team will receive a bonus of 2 Chase points for the
season Team win.
Plus the top 10 drivers of the regular season will also receive Chase bonus
points of:
1st Place receives 15 Chase points
2nd Place receives 10 Points
3rd place receives 8 Points
4th = 7
5th = 6
6t h = 5
7th = 4
8th = 3
9th = 2
10 = 1
THE SEEDING
All drivers that qualify for the Chase starts with Zero points, Plus Chase Play
Off Points from Regular season, Consisting of two points for each win, 1 point
for each segment win earned during the first 26 regular-season races plus points
earned for Top ten regular season finishing position, plus Team points.
After the results of the regular season 26 races, all drivers will be separated
into two (2) groups, A & B 50% of the field into Group A and 50% into Group B
Group A will compete for the Championship Race spots with group A drivers only.
Group B will compete with Group B only.
The top 4 drivers from Group A will race in the Championship Race for the
Trophy.
The top 2 drivers from Group B will race in the Championship Race for the
Trophy.
A minimum of 6 racers will then compete in the final race for the coveted
Trophy.
Winning
a race in any of the 9 Chase Races guarantees you a spot in the final race.
Winning a race will not knock out a top 4 or top 2 points finishers from their
spots.
But will add to the total of racers in the Championship race if that race winner
does not finish in any of the 6 points spots.
To qualify for the Championship race, you must participate in a minimum of 5
Chase races.
Example:
Top 4 points finishers from Group A makes the final Race
Top 2 points finishers from Group B makes the final Race.
2 Drivers that are not in these 6 spots won races in the Chase
That would give us 8 drivers that could
win the Chase Trophy.
SILVER BULLET CHAMPIONSHIP
The highest finisher among the Chase finalists will win the Silver Bullet
Championship and hold the Trophy for that year.
Points note: In
all but the final race, Standard Scoring will apply, Bonus points, for Lead Lap,
Most lead, Pole, Segment and also Penalty Points will still be awarded. However,
at the Silver Bullet Championship, the Chase drivers will start the race tied
and there will be no bonus points for laps led, etc. The highest finisher among
that group will be the champion.
Rules not covered
For rules not cover here, we will do everything possible to follow real Nascar
rules. If we don’t have something covered, our admins will make a judgment call
during the race, right or wrong, we will do our best to make the correct call
and be as fair as possible.
Points system
* The race winner receives three bonus points. Plus $1 in winnings
* Any driver who leads a lap during a race receives one bonus point.*
* The driver who leads the most laps receives an additional one bonus point.*
* Getting the Poll will receive 2 bonus points. Plus $1 in winnings
* The Winer of the Stage receives 1 bonus point
* DNF-No Show will receive 20 Provisional Points or a 24th place finish.
* DNF due to wreck and or Internet/computer failures will
receive your finishing order points
Point System
NASCAR National Series
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Finish |
Points |
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Finish |
Points |
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Finish |
Points |
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Finish |
Points |
|
Finish |
Points |
1 |
43 |
|
11 |
33 |
|
21 |
23 |
|
31 |
13 |
|
41 |
3 |
2 |
42 |
|
12 |
32 |
|
22 |
22 |
|
32 |
12 |
|
42 |
2 |
3 |
41 |
|
13 |
31 |
|
23 |
21 |
|
33 |
11 |
|
43 |
1 |
4 |
40 |
|
14 |
30 |
|
24 |
20 |
|
34 |
10 |
|
|
|
5 |
39 |
|
15 |
29 |
|
25 |
19 |
|
35 |
9 |
|
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6 |
38 |
|
16 |
28 |
|
26 |
18 |
|
36 |
8 |
|
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7 |
37 |
|
17 |
27 |
|
27 |
17 |
|
37 |
7 |
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8 |
36 |
|
18 |
26 |
|
28 |
16 |
|
38 |
6 |
|
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9 |
35 |
|
19 |
25 |
|
29 |
15 |
|
39 |
5 |
|
|
|
10 |
34 |
|
20 |
24 |
|
30 |
14 |
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40 |
4 |
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Teams Points
Each Team can have up to 6 members. However, only
The
first 3 will score points per race. Team points will be the sum of the 3 three
team members race points. The
program assigns points to the first 10 positions using the following scale:
15,12,10,8,6,5,4,3,2,1. The
members of the winning team will receive 5 points for the first round of the
Chase.
Rookies
ROTY Rookie of the Year
ROTY points are calculated in a scale from 10 to 1. 10 for
first, 9 for Second, 8 for third, considering only the rookies. This accounts
for all races. Zero provisional points for no-show. Rookie points will not reset
for the chase.
Caution causing penalty point deductions on rookie point system will be, your
first caused caution you will be penalized "No Point deduct" Your second
caution caused you will be charged 1 Penalty point, Third caution 3 points,
fourth caution 5 points.
1 Caution - 0 point
2 Caution - 1 point
3 Caution - 3 points
4 Caution - 5 points
Second Year Rookies “Sophomore
Season”
Same points as above for ROTY, but only counts for second year racers.
ROTY and Second Year Rookies will receive a Trophy for them to keep.
In case of a tie, the tie breaker will be the Driver with the best 36 race
average finish. Add up the finish position of all 36 races then divide that by
36 for the season average finish.
Regular season winner will
receive the Season winner traveling trophy until he is de-throne
Chase winner will
receive the traveling Chase winner trophy until he is de-throne.
Remember, this is for FUN!!!